
Unlike its predecessors, Five Nights at Freddy's 4 does not take place in a security office, but instead a child's bedroom. The player’s only defence against the game’s hostile animatronics is a flashlight with unlimited battery that can fend them away. The animatronic characters resemble the four animatronics from the first game (Freddy Fazbear, Bonnie, Chica and Foxy), but are monstrous and nightmarish in appearance, accordingly given the title “Nightmare”. Most of the gameplay centers around checking four positions in the bedroom: a set of doors on each side of the bedroom, a closet in front of the player, and a bed behind them.

The game heavily utilizes auditory cues and sounds in the gameplay.

The player must check the doors for Nightmare Bonnie and Chica, listening for their breathing and closing the doors if anything is heard. The closet must also be monitored and closed when Nightmare Foxy appears as to avoid an attack. The bed behind the player will also accumulate multiple small animatronics resembling Nightmare Freddy, who will summon Nightmare Freddy if not scared away with the flashlight. If the player neglects to check any of these entrances, they will be jumpscared, leading to a game over.Īfter beating each night, the player may play a timed minigame titled "Fun with Plushtrap" (in the Halloween update, Plushtrap is replaced by a nightmarish version of Balloon Boy from the second game) in which a plush edition of Springtrap, the central animatronic in Five Nights at Freddy's 3, must be lured to the top of an "X" marked on the ground within a specific amount of time. If the player succeeds, the player will start the next night at 2:00 a.m. in challenge modes) Like the main nights, this timed minigame becomes more challenging as the game progresses. The time bonus does not apply to the unlockable modes. Mario in animatronic horror night 6 demo download series#Īdditionally, if the player gets a game over, the bonus is no longer valid for further plays of the same level.

